Post by Host Bryan on May 30, 2018 2:28:35 GMT
20 contestants arrive, 2 will win. So how do we get there? Let's take a look at how one plays the game of Endurance...
GOAL
The goal of the game is, to put it simply, to be the team to accumulate all 14 of the pyramid pieces of Endurance.
RIGHT TO STAY
Right off the bat, Endurance traditionally has a Right to Stay challenge. "We only promise you'd get here... we didn't say anything about staying". In this initial mission, the 20 competitors are wittled down as several unlucky ones are sent home. On the show, 4-6 players have been sent home at a time from the Right to Stay mission.
PARTNER MISSION
Endurance is a partner game. Each team consists of one boy and one girl that adopts one of the following colors: blue, green, purple, orange, red, yellow, gray (and brown in seasons with 8 teams). These teams typically stay together throughout the entire season, barring any twists. The partner mission has been done in many different ways, from choosing one's own team, to choosing another person's team, to leaving the teams up to fate. Once partners are decided, teams receive their first pyramid piece, with the ultimate goal being to achieve all 14.
ENDURANCE MISSION
The rest of the game usually alternates between two types of missions, barring any twists: Endurance missions and Temple missions. Endurance missions are played for a pyramid piece and control of something called a samadhi. A samadhi customarily has a negative effect and the winning team of the Endurance mission chooses to handicap any other team for the Temple mission.
TEMPLE MISSION
The Temple missions decide who stays and who goes. The winner of the Temple mission sends any two other teams up to a place called the Temple of Fate.
TEMPLE OF FATE
This is the elimination challenge between two teams that have been chosen to go to the Temple of Fate by the winner of the Temple mission. In a variation of Rock, Paper, Scissors, teams choose between Fire, Water, and Wood, with the possible results being:
-Fire burns Wood
-Wood floats on Water
-Water puts out the Fire
The first team to win two rounds gets to stay in the game, while the loser is eliminated. The losing team can still affect the game, though: they leave behind a letter to the remaining teams and in this letter, they allocate their pieces to any team left in the game (except in the final 3).
PYRAMID PIECES
The fourteen pyramid pieces represent the qualities necessary to become an Endurance champion. These pieces are:
-Commitment
-Courage
-Discipline
-Friendship
-Heart
-Ingenuity
-Karma
-Knowledge
-Leadership
-Luck
-Perseverance
-Strength
-Teamwork
-Trust
Each team typically starts out with one pyramid piece and additional pieces are earned by winning Endurance missions, being left pieces by eliminated teams, or any twists that may be in the game.
FINAL TEMPLE
Prior to the final Temple, the top two teams battle for whatever pieces the third place team left behind. Then, both teams head to the Temple of Fate to determine who will become the Endurance champions. Teams use the pieces they have accumulated throughout the game in a "gambling" game.
The team with fewer pieces starts by placing pieces by a group of pyramids, one of which has the gold pyramid under it. That team may claim as many as it wishes but must leave at least one pyramid unclaimed. The team with more pieces must claim the pyramids that its opponent did not claim. At this point, the gold pyramid is revealed, and the team that has claimed it wins all the pieces that were played on the board. If teams have the same number of pieces the team that had fewer pieces the round before places first. If teams are tied in first round, the team that won the final mission places their pieces first
There are three pyramids to start the game, and one more is added every round thereafter. The team that gets all the pyramid pieces wins the challenge, the game, and the title of Endurance champion.
If there are any questions at all, just ask! I know pretty much everything there is to know about Endurance.
GOAL
The goal of the game is, to put it simply, to be the team to accumulate all 14 of the pyramid pieces of Endurance.
RIGHT TO STAY
Right off the bat, Endurance traditionally has a Right to Stay challenge. "We only promise you'd get here... we didn't say anything about staying". In this initial mission, the 20 competitors are wittled down as several unlucky ones are sent home. On the show, 4-6 players have been sent home at a time from the Right to Stay mission.
PARTNER MISSION
Endurance is a partner game. Each team consists of one boy and one girl that adopts one of the following colors: blue, green, purple, orange, red, yellow, gray (and brown in seasons with 8 teams). These teams typically stay together throughout the entire season, barring any twists. The partner mission has been done in many different ways, from choosing one's own team, to choosing another person's team, to leaving the teams up to fate. Once partners are decided, teams receive their first pyramid piece, with the ultimate goal being to achieve all 14.
ENDURANCE MISSION
The rest of the game usually alternates between two types of missions, barring any twists: Endurance missions and Temple missions. Endurance missions are played for a pyramid piece and control of something called a samadhi. A samadhi customarily has a negative effect and the winning team of the Endurance mission chooses to handicap any other team for the Temple mission.
TEMPLE MISSION
The Temple missions decide who stays and who goes. The winner of the Temple mission sends any two other teams up to a place called the Temple of Fate.
TEMPLE OF FATE
This is the elimination challenge between two teams that have been chosen to go to the Temple of Fate by the winner of the Temple mission. In a variation of Rock, Paper, Scissors, teams choose between Fire, Water, and Wood, with the possible results being:
-Fire burns Wood
-Wood floats on Water
-Water puts out the Fire
The first team to win two rounds gets to stay in the game, while the loser is eliminated. The losing team can still affect the game, though: they leave behind a letter to the remaining teams and in this letter, they allocate their pieces to any team left in the game (except in the final 3).
PYRAMID PIECES
The fourteen pyramid pieces represent the qualities necessary to become an Endurance champion. These pieces are:
-Commitment
-Courage
-Discipline
-Friendship
-Heart
-Ingenuity
-Karma
-Knowledge
-Leadership
-Luck
-Perseverance
-Strength
-Teamwork
-Trust
Each team typically starts out with one pyramid piece and additional pieces are earned by winning Endurance missions, being left pieces by eliminated teams, or any twists that may be in the game.
FINAL TEMPLE
Prior to the final Temple, the top two teams battle for whatever pieces the third place team left behind. Then, both teams head to the Temple of Fate to determine who will become the Endurance champions. Teams use the pieces they have accumulated throughout the game in a "gambling" game.
The team with fewer pieces starts by placing pieces by a group of pyramids, one of which has the gold pyramid under it. That team may claim as many as it wishes but must leave at least one pyramid unclaimed. The team with more pieces must claim the pyramids that its opponent did not claim. At this point, the gold pyramid is revealed, and the team that has claimed it wins all the pieces that were played on the board. If teams have the same number of pieces the team that had fewer pieces the round before places first. If teams are tied in first round, the team that won the final mission places their pieces first
There are three pyramids to start the game, and one more is added every round thereafter. The team that gets all the pyramid pieces wins the challenge, the game, and the title of Endurance champion.
If there are any questions at all, just ask! I know pretty much everything there is to know about Endurance.